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Hi this is Dash and today we will be looking at rooms in the Binding of Isaac Rebirth.
Each floor of the game is made up of a number of rooms. The number of rooms on each floor generally increases as the game progresses. And there are some strange and ultimately rewarding places we will explore in this video.
Normal Rooms make up the majority of the rooms on a floor. These rooms typically contain enemies and may drop a pickup or chest after all enemies are killed.
The player may not leave a room with enemies until he or she kills them all or uses a bomb to open a door. Randomly two or four normal rooms may combine to create a larger room.
Boss Rooms contain a challenging fight! It will be against one of the many Bosses, with victory giving you an item from the Boss Pool, Hearts (depending on difficulty), and a trap door leading to the next level. However, there are exceptions.
Sometimes, when you defeat a Boss, an entrance to a Devil Room or Angel Room will appear. Treasure Rooms
A Treasure Room, or Item Room, is guaranteed to appear on all floors From Basement 1 to Depths 2. From Basement 2 and on, this room requires a key to enter. The room contains no enemies and one item from the Treasure Pool. Various desctructibles may be present.
Shops sell various items in exchange for coins. Shops start at level 0 and only sell 2 items, but shops at higher levels sell more items. They can be upgraded through the Donation Machine, which can be commonly found in the shops and sometimes in an Arcade. Shops also have a chance of being replaced by a miniboss room containing Greed or Super Greed.
These rooms are locked and require one coin to be opened. An Arcade can only spawn on an even floor (Basement II, Caves II, Depths II, Utero II), or an XL floor, if you exited the previous floor with 5 coins or more. Arcades can contain Blood Donation Machines, Beggars, and Slot Machines, and other objects.
Normal Challenge Room
Can only be entered if Isaac's total health (red, black, and soul hearts) is equal to or greater than his number of heart containers. Picking up its contents will spawns 3 waves of enemies when opened.
Boss Challenge Room
Can only be entered if Isaac has one or less red heart. Its content is similar to the Normal Challenge Room with the only difference being that Isaac has to fight against Bosses as opposed to normal monsters. The bosses are only spawned when Isaac opens one of the chests in the room.
Curse Rooms feature spikes on the door that hurt Isaac when entering and exiting the room. Curse rooms can contain various things, ranging from enemies to items
Secret Rooms must be bombed into, and are located next to more than one room, usually 3 rooms, if not then 4, then finally 2, then one. And they have a counterpart the super secret rooms.
Libraries contain at least one book, card or rune in them. The books are free to pick up, but as they are all activated items, you can only take one.
These rooms, like in the original Binding of Isaac, allow the player to make deals with the devil by trading health for items. Sometimes red chests, black hearts or spikes will spawn instead of or in addition to items.
Angel Rooms feature an angel and several free items: the divine equivalent of the Devil Room. Every time the Devil Room is spawned, there's a chance to be replaced by the Angel Room if certain conditions are met.
These rooms are entered through trapdoors with ladders in them, as opposed to trapdoors without ladders which lead to the next floor. Ladder can often be found either under a bedroom rug, are sometimes created when using We Need To Go Deeper! item or very rarely from under destroyed rocks.
Occasionally, you will find that the Crawl Space will lead to a Black Market. These rooms are viewed from the side, rather than the top like the rest of the rooms in the game.
That’s it for rooms today we have covered a fair chunk of what the game has to offer but there are many many more for you to exxplore.
If you want to get all the info on rooms go to bindingofisaacrebirth.gamepedia.com/rooms
If you have any suggestions about what we should cover in the future, don’t hesitate to let us know I read all the comments and Gamepedia is run for the people, by the people so ipso facto - you’re my boss.